Vecna, (a demi-god and darklord) and Lord Soth "escaped" Ravenloft, but are the only two known to have done so. Of course, the difference lies in order of power-while many D&D adventures focus on allowing a band of heroes to prevail over a Dark Lord (much as in the spirit of Bram Stoker's novel Dracula), no such victory over the Dark Powers is conceivable.
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Where the players are often tormented and opposed by the Dark Lords, the Dark Lords are themselves tormented and opposed by the Dark Powers. The Dark Powers most frequently serve as a plot device for Ravenloft, especially concerning the Dark Lords, the de facto visible rulers of the Ravenloft Demiplane. Their exact nature and number are purposely kept vague, allowing for plot development in accordance with the Gothic tradition of storytelling-where the heroes are frequently outclassed and outnumbered by unknowably evil forces beyond their control. The Dark Powers are a malevolent force who control the Demiplane of Dread. Another exception is in the Inner and Outer Planes, which for some reason they never appear in. The phlogiston blocks all planar travel, but the mists can appear in deep space inside crystal shells, according to the Complete Spacefarer's Handbook. One exception is the 'phlogiston' of the Spelljammer setting. The magical mists of Ravenloft could appear anywhere in the Dungeons & Dragons universe, drawing evil-doers (or player characters) into the Ravenloft setting. Characters have a much greater significance attached to their acts, especially if they are morally impure, as they risk coming under the influence of the Dark Powers (through the game process called "dark powers checks") and gradually transforming themselves into figures of evil. Dungeon Masters are encouraged to use scenes that build apprehension and fear, culminating in the eventual face-to-face meeting with the nameless evil. Lastly, the lawful evil sect centered in Nevuchar Springs prophesies an imminent Time of Unparalleled Darkness, when the unfaithful will be consumed by darkness. All anchorites agree that Ezra cannot protect those who do not accept her into their hearts.Ravenloft is primarily a Gothic horror setting. Offer mortals succor, and spends its time studying the true nature of their goddess. The mystical, neutral Dementlieu sect claims that Ezra was a goddess who abandoned her callous fellow gods to Safe from the forces of evil. The lawful good sect in Mordent also teaches that anchorites must convert as many souls to Ezra's flock as possible for their own good. It appoints Ezra's faithful clerics, called anchorites, to the task of protecting and healing her faithful, keeping them
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The original, lawful neutral sect, also called the Home Faith, is centered in Borca. However, the fractious sects of the Church of Ezra have been debating the true nature and teachings of their ascended patron for decades. Symbol: A silver longsword superimposed on an alabaster kite shield and adorned with a sprig of bellado nna.Īccording to most traditions in the church, Ezra was a virtuous mortal woman who, despairing of the evils of the world, forever surrendered her mortality to the Mists to become an eternal guardian of mankind.