OPENGL 3.3 TUTORIAL CODE
This repo contains the code for our IROS2020 paper: Learning an Overlap-based Observation Model for 3D LiDAR Localization. OverlapNet is a modified Siamese Network that predicts the overlap and relative yaw angle of a pair of range images generated by 3D LiDAR scans, which can be used for place recognition and loop closing. This repo contains the code for our RSS2020 paper: OverlapNet - Loop Closing for 3D LiDAR-based SLAM. More Related Work OverlapNet - Loop Closing for 3D LiDAR-based SLAM
OPENGL 3.3 TUTORIAL DOWNLOAD
![opengl 3.3 tutorial opengl 3.3 tutorial](https://openglcornellbox.files.wordpress.com/2016/04/missing_dll.png)
Create a GLWidget requesting our format QDebug() << "OpenGL context " << glFormat QDebug() << "OpenGL context QFlags " << glFormat.openGLVersionFlags()
![opengl 3.3 tutorial opengl 3.3 tutorial](https://i3.ytimg.com/vi/LcHCygwIgLo/hqdefault.jpg)
tProfile( QGLFormat::CoreProfile ) // Requires >=Qt-4.8.0
![opengl 3.3 tutorial opengl 3.3 tutorial](https://image.slidesharecdn.com/opengl-150212074050-conversion-gate02/95/opengl-3dcg-8-638.jpg)
![opengl 3.3 tutorial opengl 3.3 tutorial](http://spacesimulator.net/tutorials/images/Tut_openglandglut.png)
That is, no old-school fixed pipeline functionality QApplication a( argc, argv ) // Specify an OpenGL 3.3 format using the Core profile. Ok, so here's what I did, I just added some debug lines to the existing code